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October 28 2010

15:35

5 Tips for Startup Success from the CEO of Meetup


The Digital Entrepreneur Series is supported by Egnyte. Egnyte Hybrid Cloud File Server delivers critical business infrastructure — online storage, file sharing, collaboration and backup — at LAN speeds. Visit www.egnyte.com to learn more.

Scott HeifermanLittle more than a decade ago, Scott Heiferman — now the co-founder and CEO of Meetup, a social network for local groups — never saw himself as someone who cared much about regional communities. Having previously held roles as “interactive marketing frontiersman” with Sony and as founder of an online ad agency, he believed the Internet was going to make geographical boundaries irrelevant.

Then the September 11, 2001 terrorist attacks took place. Heiferman, already established in New York City at the time, found himself talking to his neighbors more than he had in years. He began to start thinking about the importance of maintaining connections within one’s community, and he began considering ways to provide people with a chance to “self-organize” on a local level.

That’s how Meetup, a site that now has 7.2 million members, came along. More than 75,000 local groups — featuring everyone from fashionistas, businesspeople and parents to specialized clubs like the Barefoot Hikers of Connecticut — coordinate meetings via the site.

Heiferman admits he never really wrote up a business plan or extensively thought about funding during the initial days of forming Meetup, but he does credit some of the following ideologies for contributing to his startup’s success.


1. Focus on Solving One Puzzle at a Time


Puzzle Pieces

Heiferman says a good company asks itself one question when it’s getting started: “What puzzle am I solving?” He feels it’s important to stay focused on one task at hand, even when founders aspire to form a company that will offer a variety of services.

“It always shocked me when I saw startups trying to solve two puzzles,” he says, recalling the days when he ran the New York Tech Meetup. “They’d be like ‘Yeah, we’re going to make this awesome geo-mobile thing, and it’s going to serve advertisers really well!’ ”

In such cases, Heiferman says presenters would then go through the ways in which advertisers could benefit from such a product. But often, it’s more important to create a product that people want to use and to make sure that you’ve established that user base first.

“You need some real strike of lightning and luck to get both at the same time,” he says, adding that major companies like Google and Facebook didn’t exactly start out with ready-made plans for a great advertising medium.


2. Build for Surprise


Obama Meetup

When Heiferman initially thought of forming Meetup, he never had any idea how diverse the site’s user base would become. Suddenly groups of witches, pagans, ex-Jehovah’s Witnesses — and even supporters of political candidates — began popping up. This included a then-obscure Illinois state senator named Barack Obama, who had decided he was going to run for the United States Senate.

Obama’s team wound up creating a website — with Meetup’s logo located on the side — where it was stated that he would be campaigning via meetups.

“Now we never thought that this would be used for politics,” Heiferman says. “It didn’t cross our minds. We didn’t think that way. But most of how people used Meetup were ways we didn’t think they would, and most of how we thought people would use it — they didn’t.”

Because of this, Heiferman says it’s important to leave room for surprises while forming one’s business. Ultimately, it’s about what the people want and what uses they’ll be able to find for it.

“If the product is good, and if it taps emotion and it taps a feeling, and it taps needs — hopefully it spreads around,” he says.


3. Work on What’s Most Fascinating to You


Inside Meetup

It’s less important to get caught up in the fervor of forming a startup and more important to work on a project that truly appeals to you.

“I have never said to myself, ’I want to start a company; what should I start? I want to be an entrepreneur; what should I create?’ It just so happens that the things I wanted to be a part of didn’t happen to exist,” Heiferman says.

If anything, he suggests going to work for a startup that’s doing something you want to do.

“If there was a Meetup when I was going to start Meetup, I would have gone to work for them, not started it,” Heiferman says, pointing out that there are also sometimes opportunities to found a particular division within a company even if you haven’t started the overall operation yourself.

“I think one of the most fascinating founder stories in months and years ahead are going to be the internal founders of important projects within companies,” he says.


4. Be a Maker and Builder of the Product


Blocks

Heiferman spent the early days of Meetup sketching plans and implementing informal user tests. He was less focused on business development, investors, partnerships or public relations. He believes knowing his site thoroughly, from conception to launch, helped the final outcome become much stronger.

“I’ll put it this way — if you’re starting a fashion label, you’re coming up with breakthrough fashion,” he says, emphasizing that one must truly know the project he or she is starting. Otherwise, he thinks it’s a huge mistake.

“I see so many Internet entrepreneur wannabes who are doing anything but making. You’ve got to be a maker and builder of the product.”


5. Form a Killer Team


Meetup Team

The team is key to supporting a product that will succeed. Heiferman pulled together a crew after considering a few points: what he wanted to accomplish, why he felt it was needed and what it needed to come to life. He assembled a team after talking to new people, while also relying on some longtime colleagues. In the end, he chose those he felt would help him with his goals. One longtime colleague was fellow co-founder and CFO Brendan McGovern, someone Heiferman had worked with since his days interning at Sony.

“You need a team that’s going to care about this thing as much as you do,” Heiferman says. “There’s a fine balance between trusting those you have a relationship with and the convenience of people you have a relationship with, with being discerning about talent.”

And a team does not refer to those you might outsource to get certain projects done.

“I mean a team that you’re going to be the band of brothers with, together,” Heiferman says. “And sisters.”


Series Supported by Egnyte

The Digital Entrepreneur Series is supported by Egnyte. The Egnyte Cloud File Server allows organizations of any size, from small businesses to large enterprises, to deploy online file storage, backup, sharing and collaboration, in one secure, centrally managed and easy-to-use solution. Egnyte employs a hybrid cloud model that enables fast local edit capabilities and offline access to files. It also offers mobile access to provide users with secure file sharing capabilities from their smartphones. For more information, please visit www.egnyte.com or call 1-877-734-6983 (1-877-7EGNYTE).


More Business Resources from Mashable:


- HOW TO: Connect with Other Entrepreneurs Online
- Inside Group Buying: 7 Small Business Success Stories
- HOW TO: Nail Your Elevator Pitch
- 5 New Ways to Market Your Brand on Facebook
- Top 7 Social Media Services for Small Business

Images courtesy of Flickr, Milton @ Meetup, mike fischer, ShaneMorrisPhotography


Reviews: Facebook, Flickr, Google, Internet

More About: building a startup, business, Digital Entrepreneur Series, List, Lists, meetup, small business, startup, startup tips, startups, web startup, web startups

For more Business coverage:

July 13 2010

16:11

HOW TO: Use Game Mechanics to Power Your Business

Game Pad Image

Shane Snow is a regular contributor to Mashable and tweets at @shanesnow. This post was co-authored by Phin Barnes, a principal at First Round Capital, SneakerheadVC and creator of the Xbox game, Yourself!Fitness. He has also served as a consultant to MTV games.

Before Foursquare managed to storm social media, GPS friend finders and city guides did in fact exist. But, Foursquare quickly became a star, engaging hundreds of thousands of users in just a few months and turning them into evangelists for its product. It did this by taking the existing geo-social concept and turning it into a game. Video game-esque elements like “badges” and “mayorships” hook you long enough so that you discover the true utility of the app, and stick with it long-term.

Common game elements like points, badges, leaderboards, and levels are proven (and increasingly popular) ways to engage customers and encourage profit-driving consumer behavior. Foursquare is a great example of why these work. However, many proponents of this type of “funware” in product development and marketing miss the larger point: “How” you incorporate game mechanics is just as important as “Why” you should. A leaderboard alone does not make for a worthwhile or engaging game.

Trip Hawkins, founder of game companies Electronic Arts and Digital Chocolate, says that compelling games need to be “simple, hot, and deep.” They should be easy to pick up, instantly engaging, and offer you somewhere to go once you are engaged. Creating these kinds of games takes work.

Legions of online businesses are following this trend right now as they attempt to integrate game mechanics into their products. Investors used to hear customer acquisition plans that included, “and we’re going to make it social” or “and we’re going to make it viral.” But lately, these pitches have changed to include, “and we’re going to use game mechanics” to address customer acquisition and engagement.

Many of the “games” being built in this flurry, however, are certainly not going to be fun. Many will distract the user from the core value proposition of the application or service. At worst, copycat “game mechanics” will quickly become annoying and trite — destroying value for users and creators alike.

“One of the greatest risks is being unoriginal,” says Gabe Zichermann, author of the 2010 book Game-Based Marketing. In the short term, he says, adding soon-to-be-cliche elements like badges is OK, because any amount of additional enjoyment is good for a product. “But a good design takes into consideration the long-term scalability. If you think you can end with badges, that’s where you’re [expletive].”

Poor or late planning gives rise to boring (too easy) or frustrating (too hard) games. Since the goal of game mechanics is to keep customers coming back and doing what you want them to do, you want to stay far away from those two zones.

Game Chart Image

So how can you use game mechanics the right way and supercharge your business? We’ve distilled the process down to four steps.


1. Start With Your Vision and Work Backwards


Effective games cannot be bolted onto a service after the fact. They must be integrated into the product from the start. To work, they need to be designed with your vision in mind, or they’ll be largely meaningless.

The first thing you need to do is define your end goal. What is it you want to accomplish? What’s the big vision?

Here’s a cheesy example:

Business Vision Image


2. Make a List of Required User Actions


Now that you have defined the vision, you need to figure out what specific user actions will be required to realize it. What behavior patterns would they need to adopt in order to sustain your business model?

Think in verbs, not nouns. What do you need people to do?

Behaviors Image

Once you have this list, rank the items from most critical to least and also score them from most plausible/natural to least. Now you know where to focus your game-based psychology experiment.


3. Motivate the Most Important Behaviors


Games can be used to drive almost any user behavior. As Marc Metis, President of Digital Chocolate puts it, “Games have the potential to tap into the full range of human emotions and motivate a wide range of behaviors.” That’s the beauty and value proposition of game mechanics. Take the specific behaviors you’ve defined and plan some games that will make people do what you want. No matter what type of game you are designing, a few key principles will help:

  • Sid Meier, developer of the Civilization game franchise, defines a game as “a series of meaningful choices.” Consumers will naturally explore the choices you give them (if they believe it is worth it). Motivate them with rewards and then teach them to do what you want.

    A great example of this is Foursquare’s Newbie badge, which gives users a taste for rewards the moment they start using the service.
  • Foursquare Newbie Badge

    Mechanisms should be layered. Users should constantly be starting one task as a beginner and enjoying a sense of discovery, be in the middle and deeply engaged by another task, and mastering (i.e. getting bored with) a third. The online multiplayer game World of Warcraft is an excellent example of this. Players are constantly working on short-term quests and heat of the moment battles while long-term upgrades keep them logging back in day after day.

    These layers can exist in both tasks and in time. If you can create a sense of shared past, present, and future, your user experience will be more “sticky,” with customers/players investing time and coming back for more to deepen their history with your product.
  • Pull the consumer toward the most critical behaviors with rewards. Additionally, adjust the rewards so that the most enticing prizes are offered in exchange for the behaviors that are hardest to motivate. Zichermann says, “There’s no question that today’s tweens are going to have to be rewarded to do anything.” Make sure you’re offering rewards for the essentials.
  • Mechanisms should be designed for flexibility and growth.

Game Mechanics Image


4. Evaluate and Adapt


As with any lean startup process, you’ll only succeed if you’re willing to evaluate and adapt both the game mechanic layer and the behaviors that are critical to motivate. Both will change as you learn about your consumer, and as they learn how to play your game.

“Running a social game is a bit like being a head of a country’s Central Bank, so you are always adjusting,” says Metis. “You really have to pay attention to the finest details of user experience and merchandising.”

Re-rank and reevaluate often. Take honest looks at what users do and why. Remember, make it fun for them, not for you. Zichermann reminds us most entrepreneurs think their users’ primary motivation is to achieve. But, he says, most people — especially on the web — just want to socialize. “They’re not in it to win it, they just want to make friends.”

Make sure you understand your audience, and design your mechanics accordingly.


The Promise of Game Mechanics


Ultimately, game mechanics are not about simply having fun. They’re about helping users discover the utility in your product. Like Wile E. Coyote from the old cartoons, you want to get your users to run through the air without noticing the ground’s not there, until they reach the other side. Games can help get them to cross that ugly gap of “Why should I learn about and adopt this product?” And once they’ve crossed, you’ll have them, because they’ll feel the utility of your service and understand why your product is great.

To finish with our initial example, Foursquare’s game mechanics alone aren’t that fun. But they’re fun enough to get you to stick with the service while you figure out how useful it can really be. That’s how Foursquare nailed it.

Right now, too many companies are building a bridge to nowhere with their games simply because games are trendy. Design an experience that will delight your users and use game mechanics to show them something useful that will add value and make their lives better.


More Social Business Resources from Mashable:


- Top 5 Ways to Make Your Site More Fun
- 5 Social Media Trends to Watch Right Now
- Beyond the Checkin: Where Location-Based Social Networks Should Go Next
- What the Future Holds for the Checkin
- Are Location-Based Services All Hype?

Image courtesy of iStockphoto, Lobsterclaws


Reviews: Foursquare, iStockphoto, video

More About: business, foursquare, game mechanics, games, gaming, location, small business, social media

For more Business coverage:


December 24 2009

19:00

Elements Of a Social Media Calendar

In a previous post where I discussed the concept of a social media calendar to manage your social media outreach and messaging, Bob Hazlett commented and offered up his calendar to use as an example. I’ve downloaded it and thought it might be useful to show discuss his calendar and my own company’s version as examples and look at the elements that make up these calendars and how best to use them.

Here’s a screenshot of Hazlett’s calendar:

Hazlett’s calendar is pretty straightforward and gives a solid starting point for planning out your social media messaging. He breaks it down by months, weeks and days and then has the following additional fields:

  • Focus
  • Theme
  • Keywords
  • Events

I think this is a good place to start and gives a good overview. My company is finding as we implement multiple, highly-detailed and evolving social media marketing campaigns for clients is that we need more specificity than this, though.

Here’s a screenshot of the social media calendar my company developed and is using:

The elements are as follows:

  • Date. We break campaigns down by week, and then by day.
  • Client. This is where we put the tasks that fall on the client to do.
  • Consultant. This is where we put the tasks that we’ll handle.
  • Blog Post/Theme. This is where the campaign “hooks” reside. We see blog posts as the hub of a wheel and all social media conversations are the spokes from that hub. So if we have a contest, an offline event, a promotion or anything else that is the core of a campaign, we make sure blog posts give all the necessary details and use it as a returning reference point as links in the social media messaging we put out.
  • Blogger. We utilize a number of professional bloggers in addition to our own staff, so we specify who will actually write and/or edit the blog here. In advance, we establish a single person with the power to publish, although we always have a backup who knows how to do it in case the publisher is not available.
  • Deadline. We are sticklers for deadlines and make sure our calendar includes them if something needs to be produced in advance. We’re also learning hard lessons about what happens to your timeline when it is the client who misses deadlines and not your team. You should have a clause in your contract stating that all deadlines will automatically shift based on client delays, but you will still make efforts to deliver per original deadlines when possible.
  • Publish On. This date is also critical so everyone knows when something is going to appear online and can activate other social media marketing steps.
  • SM Messaging. While we don’t like to produce canned messaging except under certain circumstances — such as a daily empowering quote where all quotes are pre-programmed to release at future dates — we still include ideas for tweets and status updates that spring from or complement that blog post or theme. These are used more as ticklers and reminders.
  • Done. Accountability is a major issue in any process with a lot of moving parts and multiple players. We make sure a date is added to the Done column when the person responsible for the task completes it.

Here’s what a portion of this calendar might look like filled out:

An effective social media calendar should include:

  • Clear designations of each task.
  • Clear assignments to specific people.
  • Clear deadlines to set expectations.
  • A place to show a task is complete to demonstrate expectations have been met.

Overall, your calendar should be clear, specific, and emphasize accountability with enough detail to support tracking and management of the many moving parts of your active social media marketing campaigns.

Do you have an example of a social media calendar you can share? Any thoughts on the ones shared above?



December 20 2009

20:17

Coming Soon: TrendsSpotting 2010 Influencers Series: Trend Predictions in 140 Characters

influencers 2010 predictions Coming Soon: TrendsSpotting 2010 Influencers Series: Trend Predictions in 140 Characters

Within the next few days TrendsSpotting Market Research will be publishing a series of slide presentations following major trends in six categories. We will be featuring the predictions of digital and marketing experts on the big changes awaiting us in the coming year.

This year we are adopting a new “tweet style” format, branded as

2010 Trend Predictions in 140 characters“.

Influencers presentations will include:

* Social Media Trend Predictions
* Tech and IT Trend Predictions
* Mobile Trend Predictions
* Online Marketing Predictions
* Video Trend Predictions
* Consumer Trend predictions

We wish to thank John Battelle, Marian Salzman, Peter Kim and all other pros who participated and submitted their prediction tweets.

Be first to read the 2010 Trend Predictions as it appears. Follow us @trendsspotting

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